package cate.game.client.msg.id;

import cate.game.client.msg.MsgConfig;

public class MsgIdBCrossBoss {

    public static final MsgConfig ROLE_BASE_RESP = new MsgConfig(MsgIdA.CROSS_BOSS, 2, "玩家基础数据 の 返回");

    public static final MsgConfig TEAM_BASE_RESP = new MsgConfig(MsgIdA.CROSS_BOSS, 4, "队伍基础数据 の 返回");

    public static final MsgConfig TEAM_MEMBER_BASE_RESP = new MsgConfig(MsgIdA.CROSS_BOSS, 6, "队伍成员基础数据 の 返回");

    public static final MsgConfig RECRUIT_LIST_REQ = new MsgConfig(MsgIdA.CROSS_BOSS, 11, "招募列表 の 请求");

    public static final MsgConfig RECRUIT_LIST_RESP = new MsgConfig(MsgIdA.CROSS_BOSS, 12, "招募列表 の 返回");

    public static final MsgConfig JOIN_TEAM_REQ = new MsgConfig(MsgIdA.CROSS_BOSS, 13, "申请加入队伍 の 请求");

    public static final MsgConfig JOIN_TEAM_RESP = new MsgConfig(MsgIdA.CROSS_BOSS, 14, "申请加入队伍 の 返回");

    public static final MsgConfig CREATE_TEAM_REQ = new MsgConfig(MsgIdA.CROSS_BOSS, 15, "创建队伍 の 请求");

    public static final MsgConfig CREATE_TEAM_RESP = new MsgConfig(MsgIdA.CROSS_BOSS, 16, "创建队伍 の 返回");

    public static final MsgConfig MY_TEAM_REQ = new MsgConfig(MsgIdA.CROSS_BOSS, 21, "我的队伍数据 の 请求");

    public static final MsgConfig MY_TEAM_RESP = new MsgConfig(MsgIdA.CROSS_BOSS, 22, "我的队伍数据 の 返回");

    public static final MsgConfig PUBLISH_RECRUIT_REQ = new MsgConfig(MsgIdA.CROSS_BOSS, 23, "发布招募 の 请求");

    public static final MsgConfig PUBLISH_RECRUIT_RESP = new MsgConfig(MsgIdA.CROSS_BOSS, 24, "发布招募 の 返回");


    public static final MsgConfig SHARE_RECRUIT_REQ = new MsgConfig(MsgIdA.CROSS_BOSS, 25, "分享招募 の 请求");

    public static final MsgConfig SHARE_RECRUIT_RESP = new MsgConfig(MsgIdA.CROSS_BOSS, 26, "分享招募 の 返回");

    public static final MsgConfig KICK_MEMBER_REQ = new MsgConfig(MsgIdA.CROSS_BOSS, 31, "踢人 の 请求");

    public static final MsgConfig KICK_MEMBER_RESP = new MsgConfig(MsgIdA.CROSS_BOSS, 32, "踢人 の 返回");

    public static final MsgConfig QUIT_REQ = new MsgConfig(MsgIdA.CROSS_BOSS, 33, "退队 の 请求");

    public static final MsgConfig QUIT_RESP = new MsgConfig(MsgIdA.CROSS_BOSS, 34, "退队 の 返回");


    public static final MsgConfig TRANSFER_LEADER_REQ = new MsgConfig(MsgIdA.CROSS_BOSS, 35, "队长转移 の 请求");

    public static final MsgConfig TRANSFER_LEADER_RESP = new MsgConfig(MsgIdA.CROSS_BOSS, 36, "队长转移 の 返回");


    public static final MsgConfig DISMISS_TEAM_REQ = new MsgConfig(MsgIdA.CROSS_BOSS, 37, "解散队伍 の 请求");

    public static final MsgConfig DISMISS_TEAM_RESP = new MsgConfig(MsgIdA.CROSS_BOSS, 38, "解散队伍 の 返回");


    public static final MsgConfig MEMBER_DETAIL_CHANGE_NOTICE = new MsgConfig(MsgIdA.CROSS_BOSS, 40, "成员详情变更 の 通知");

    public static final MsgConfig MEMBER_DETAIL_REQ = new MsgConfig(MsgIdA.CROSS_BOSS, 41, "查看队员详情 の 请求");

    public static final MsgConfig MEMBER_DETAIL_RESP = new MsgConfig(MsgIdA.CROSS_BOSS, 42, "查看队员详情 の 返回");


    public static final MsgConfig TAKE_OVER_TASK_REQ = new MsgConfig(MsgIdA.CROSS_BOSS, 51, "接取讨伐任务 の 请求");

    public static final MsgConfig TAKE_OVER_TASK_RESP = new MsgConfig(MsgIdA.CROSS_BOSS, 52, "接取讨伐任务 の 返回");

    public static final MsgConfig CHANGE_FIGHT_ORDER_REQ = new MsgConfig(MsgIdA.CROSS_BOSS, 53, "调整战斗顺序 の 请求");

    public static final MsgConfig CHANGE_FIGHT_ORDER_RESP = new MsgConfig(MsgIdA.CROSS_BOSS, 54, "调整战斗顺序 の 返回");

    public static final MsgConfig CHANGE_BOSS_REQ = new MsgConfig(MsgIdA.CROSS_BOSS, 55, "调整boss难度 の 请求");

    public static final MsgConfig CHANGE_BOSS_RESP = new MsgConfig(MsgIdA.CROSS_BOSS, 56, "调整boss难度 の 返回");


    public static final MsgConfig START_FIGHT_REQ = new MsgConfig(MsgIdA.CROSS_BOSS, 61, "开始战斗 の 请求");

    public static final MsgConfig START_FIGHT_RESP = new MsgConfig(MsgIdA.CROSS_BOSS, 62, "开始战斗 の 返回");

    public static final MsgConfig SET_WATCH_REQ = new MsgConfig(MsgIdA.CROSS_BOSS, 63, "队长设置观看状态 の 请求");

    public static final MsgConfig SET_WATCH_RESP = new MsgConfig(MsgIdA.CROSS_BOSS, 64, "队长设置观看状态 の 返回");

    public static final MsgConfig SETTLE_RWD_REQ = new MsgConfig(MsgIdA.CROSS_BOSS, 65, "队长结算奖励 の 请求");

    public static final MsgConfig FIGHT_RESULT_RESP = new MsgConfig(MsgIdA.CROSS_BOSS, 66,"战斗结果 の 返回");

    public static final MsgConfig ROLL_REQ = new MsgConfig(MsgIdA.CROSS_BOSS, 71, "roll点 の 请求");

    public static final MsgConfig ROLL_DETAIL_NOTICE = new MsgConfig(MsgIdA.CROSS_BOSS, 72, "roll点详情 の 通知");

    public static final MsgConfig REPLAY_NOTICE = new MsgConfig(MsgIdA.CROSS_BOSS, 81, "单条录像 の 更新");

    public static final MsgConfig LOG_UPDATE = new MsgConfig(MsgIdA.CROSS_BOSS, 91, "单条日志 の 更新");
}
